Today I'm looking at Arcadia Quest. It takes place in a fantasy world where screaming humans ruined everything. Not sure where the fantasy element of that premise comes into play, but there you go.
Look, frightened villagers, I'd really love to save you from these rampaging bandits. The thing is, I want to take my time and see if I can't find a magic crossbow or a gloriously armored standard bearer in your cupboard.
Here's everything I know about Lovecraft: Tentacles. Racism. Paying an unfair price for uncovering dark ancient things that shouldn't be seen with human eyes, much like stumbling across SomethingAwful.com.
The game's not quite what I imagined. Instead of scouring a dungeon by torchlight, you briskly jog through it, your party members politely nodding as they power walk in the opposite direction.
Today I look at Descent, the new app that makes it better, and expansions like Mists of Bilehall, Labyrinth of Ruin, Lair of Vomitgulp, Manor of Dryheave, and Shadow of the Lair of Ruined Barfberg.
I bought all the ships from Star Wars Armada. It's... a lot of ships. This is my attempt to make sense of my actions.
You appreciate Warhammer from a safe distance. Yet for some reason you haven't taken the plunge and tried a miniatures wargame. Warhammer Underworlds: Shadespire is the ideal way to dip your toe in the water. Swimming. Metaphors.
Before we get started you should know that I have never Dungeoned a Dragon or Findered a Path. As you read this review please keep in mind that Mouse Guard is my first pen & paper RPG and I am a colossal idiot.