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It's
straight and pink, two
things that don't normally
go together.
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Nothing
adds atmosphere to a
map like a Smurf with
no skin.
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When
the 70’s ended, I mistakenly
believed that all the disco
lighting had been burned right
along with the tons of polyester
and gold plated chains. Once
again, crappy mappers are
proving me wrong. The latest
Technicolor nightmare comes
in the form of "Temple
Of Boom", a first time
map that is also a first time
recycle bin contender.
DESCRIPTION:
The readme brings some light
(not colored thank heavens)
to what this map was supposed
to be.
Description:
a large, deserted temple
with gloomy lighting and
some (hopefully) interesting
pathways. bot support is
there.
"Gloomy
lighting" to the
author is bright red, green,
blue, and pink. I’m guessing
that there was some sort of
trauma caused by the Disney
Main Street Electric Parade,
which has destroyed the minds
of many children and childlike
adults. The various light
sources include lamps and
torches that emit a strange
blue, red, or green glow from
the default orange flame.
None of the areas have any
sort of lighting theme to
them, and the different primary
colors are usually placed
right next to each other.
The
"interesting pathways"
the author writes of consist
of a few ramps and some floating
spiral staircases. Perhaps
he was referring to the teleporters,
which resemble concrete phone
booths and make use of "mysterious
fog technology" to alter
your location.
THE
MAP: Temple of Boom’s
overall layout reminds me
of my hallway in the mental
institute… it’s just a friggin'
straight line. Sure, there
are a few things my hall doesn’t
have. I can say with assurance
that my hall does not include
any of the following:
- Jesus
Statues
- Swinging
Crosses (you know, for the
kids to play on)
- Tombs
-
Pictures of Fred Savage
with no skin
-
Huge Quake 3 Logos
Temple
Of Boom however does include
all of those, although it
might be someone other than
Fred Savage with no skin,
possibly Scott
Baio.
My
psychic friends told me that
the author ran around the
map for a few minutes and
thought it looked rather plain.
So with the help of a tutorial
and 13 shots of Jack Daniels,
several models from Q3’s standard
set were added in (Jesus,
skulls, corpses, decapitated
heads, and skeletons to name
a few). But that still wasn’t
enough! Cubes upon cubes were
added with animating shaders,
giving us the awe inspiring
“black cube inside blue cube”
and “floating panel with techno
iris”. No rhyme or reason
to their placement, they are
just strewn about the level
so you don’t gouge out your
eyes from thinking about the
return of bell-bottoms and
wide collars.
As
is typical with many of these
maps, item placement is an
afterthought… an "after
I injected Heroin" thought.
All of the armor shards and
small health balls are lined
up near one of the… err… the
only door. Weapons are strewn
about, some of which are on
top of random concrete asterix
blocks. The Quad and Mega
Health are of course in the
map, at polar opposites of
the map. The powerups are
“hidden” behind some secret
walls that open up when you
shoot them. I use the word
“hidden” almost in the same
sense I’d call “The Avengers”
a “movie”. It’s readily apparent
that they are very, very bad
versions of something remotely
similar.
GAMEPLAY:
The main tactic to this map
is when you spawn in, quickly
hit the tilde key and type
“/quit”. All of the powerful
weapons are at the same end
of the map (in what I like
to call "The Pink Room).
Balance must have been a low
priority, just below clipping
toenails and polishing bowling
trophies.
FUN
FACTOR: In addition to
being something you would
cringe at if you saw in the
toilet, this map also manages
to include some technical
problems as well. The one
that you’ll be constantly
reminded of is a missing .wav
file, which continuously buzzes.
The others are in the form
of brushes overlapping, which
causes some nice texture clipping.
While these aren’t game stoppers,
the whole map itself is.
THE
BOTTOM LINE: If drooling
is one of your primary “activities”
you may enjoy this map, otherwise
it is better left as a ward
for when the dead rise from
their graves. If I were a
zombie, it’d sure as hell
scare me away.
Category: |
Rating: |
Aesthetics: |
-
8 |
Gameplay: |
-
6 |
Item
placement: |
-
7 |
Layout: |
-
7 |
Detail: |
-
5 |
TOTAL: |
-
33 |
Individual
ratings go from 0 (bearable)
to -10 (painfully terrible).
Total score goes from 0 (ok)
to -50 (the worst piece of
shit you'll ever play).